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1. Every year, there are less users playing, why?? - in EVE General Discussion [original thread]
Doc Fury wrote: Some of what you say is understandable, but please excuse Doc when he points out that a big part of your problem(s) is that you are trying to play in null solo with a 3-man alt corp, and that is just not going to work, and has...
- by Polo Marco - at 2016.07.21 00:37:46
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2. Every year, there are less users playing, why?? - in EVE General Discussion [original thread]
For me it was simple.. I quit playing in January and my 3 subs ran out last week. Today I'm just stopped by to see what the last few updates have done, and was disappointed. For years my business in game was making tech 2 weapons and munitions. In...
- by Polo Marco - at 2016.07.20 23:37:53
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3. New UI is very bleak - in Player Features and Ideas Discussion [original thread]
The vibrant star fields and new ship colors that your artists have been working so hard on lately have suffered badly in Rhea. Color vibrancy is so low that I tried override game settings with my NVIDIA control panel to restore anything approachin...
- by Polo Marco - at 2014.12.09 17:08:44
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4. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Lord TGR wrote: It might have some residual political impact because it will allow merc groups to more easily hit a coalition in a backwater system/region to take down something non-sov related without too much fear of 200 supers suddenly appea...
- by Polo Marco - at 2014.10.18 18:54:00
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5. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: To the first point... I didn't say that, that was a player that you've quoted there and attached my name to. Please re-check your quotes and don't misattribute things to developers that were said by players, thanks. Ble...
- by Polo Marco - at 2014.10.18 17:15:00
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6. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: Alts allow the most valuable asset, the player, to move about very quickly, simply by..... I'm not sure that's wise, relegating us to 'asset' status. But this is why we have dialogue. to assist understanding. It makes m...
- by Polo Marco - at 2014.10.18 15:17:00
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7. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Tikitina wrote: Polo Marco wrote: Serendipity Lost wrote: It's over dude, just let go. Quitters never win, and winners never quit. Knowing when you have lost is part of winning. I believe I concisely summarized my objective...
- by Polo Marco - at 2014.10.17 19:02:00
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8. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: You're still explaining the solution, not the problem. To be clear, we broadly *like* the collateral effects, that's why we're happy with the planned changes. If you want to convince us to change course, the most effective...
- by Polo Marco - at 2014.10.17 15:58:00
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9. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Polo Marco wrote: Serendipity Lost wrote: It's over dude, just let go. Quitters never win, and winners never quit. Lol, I didn't say quit. Just telling you to put down the losing hand. The dealer is active...
- by Polo Marco - at 2014.10.17 15:37:00
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10. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: It's over dude, just let go. Quitters never win, and winners never quit.
- by Polo Marco - at 2014.10.17 14:36:00
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11. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: We're broadly of the opinion that easy teleportation is bad in all its form, which is why we're making a fairly far-reaching change. The primary focus is combat deployment, but when it's easier to include rather than exclud...
- by Polo Marco - at 2014.10.17 14:28:00
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12. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Greyscale: Although we'd all like to loosen the null logjam, I see such a sweeping change in jump travel as having far too many collateral effects to be worthwhile as a tool to address a very narrow issue. Several of us in here have presented alte...
- by Polo Marco - at 2014.10.16 18:03:00
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13. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Lord TGR wrote: And 9LY/day is an average which doesn't take into account anything even remotely related to pony expressing. Let's say an alliance has 400 jump capable pilot alts and 1600 caps fitted and ready to go. To project force into its...
- by Polo Marco - at 2014.10.15 10:47:00
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14. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Polo Marco wrote: Removing the implant mechanism due to 'deathcloning'... dhuuh. Let's use a new character sheet feature instead. At this point, to ease confusion it will be called the JUMP BASE. I didn't like the implant anyway....... The ...
- by Polo Marco - at 2014.10.15 09:31:00
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15. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Removing the implant mechanism due to 'deathcloning'... dhuuh. Let's use a new character sheet feature instead. At this point, to ease confusion it will be called the JUMP BASE. I didn't like the implant anyway....... The operational range ner...
- by Polo Marco - at 2014.10.15 09:26:00
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16. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Lord TGR wrote: Polo Marco wrote: You mean like picking a base on your character sheet? So say, when you start, your first base is the rookie station in your rookie system. Then you could change base every seven days. It would certainly work...
- by Polo Marco - at 2014.10.15 09:05:00
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17. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Lord TGR wrote: It's never too late to take anything away. Well I found out the hard way this is one of the things that players ACTUALLY WILL quit over. Just imagine the crying and the trolling................ Lord TGR wrote: You could ju...
- by Polo Marco - at 2014.10.15 00:03:00
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18. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Polo Marco wrote: Panther X wrote: , I shouldn't have to buy another dumb implant just to fly the damn ships. And nobody should have to see the HORSE they trained a year to ride turn into a TURTLE, either. Crying over spilt milk won't fi...
- by Polo Marco - at 2014.10.14 22:38:00
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19. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
BLOOP double post..
- by Polo Marco - at 2014.10.14 22:37:00
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20. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Panther X wrote: Yeah I see what you mean. But I still require the freedom to clone to hisec to drive my jump freighter, jump to my home pocket for some carrier ratting and then back to my super for delicious tears, and finally to my blingy b...
- by Polo Marco - at 2014.10.14 22:30:00
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